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Learning mathematics and acquiring 21st century skills through game development in the classroom Discuss this presentation on facebook

TAM, Frankie (FifthWisdom Technology Limited)
HUI, Clara (Hong Kong Digital Game Based-Learning Association)

Time:15 June 2012, Friday, 12:40 - 1:00 pm
Venue:Room 10 & 11, Collaboration Zone, Level 3, Main Library, HKU
Sub-theme:Emerging technologies: cloud computing, mobile technologies, beyond Web 2.0 – changing affordances for emerging practices
Presentation format:Paper Presentations
Medium of instruction:English

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Abstract

This is a case study of students learning Mathematics concept and acquiring 21st century skills by developing their own digital games with Kodu in the classroom. Kodu is a free game-making tool offered by Microsoft in which students can create their own 3D digital games without studying complicated programming language. In this presentation, we will demonstrate how we have brought Kodu into the classroom and how students have learnt abstract concepts like area, volume, coordination system and basic programming skills through building a complete game in the attractive 3D game world while being creative and having fun.


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Last modified on 23 May 2012, 2:11 pm
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